Michael Lange

Software Developer

I enjoy making games.

I'm a programmer and game designer from Fond du lac, WI. I am always eager to learn and apply skills to help create memorable gaming experiences. Currently I am learning to become a Front-End developer to improve my experience and create my own web portfolio. Here are some of my projects.

Experience


November 2024 - Current

Full stack Developer (Part-Time Contract)

Kanehl Consulting

Developed a responsive single-page application using Next.js 15, TypeScript, and Tailwind CSS, implementing clean UI components with Shadcn/ui. Integrated data fetching and caching strategies using React Query/TanStack Query for efficient loading of Vorne OEE metrics and machine hourly running costs. Built core calculator features, including ROI projections, break-even OEE percentage, and return period calculations, with dynamic inputs and intuitive sliders. Ensured accessibility compliance with WCAG 2.1 AA.

  • TypeScript
  • Tailwind
  • Next.js
  • React
  • TanStack
  • Vitest

March 2024 - Current

Programmer & Designer

Portfolio Website Project Personal Portfolio Project

Sharpening knowledge in HTML, CSS, and Javascript. Learning Frontend Development Frameworks Bootstrap and jQuery, along with Sass to create a responsive Portfolio Website.

  • HTML
  • CSS
  • Bootstrap
  • Javascript
  • jQuery
  • Sass

February 2022

Programmer & Designer

2D Algorithm Visualizer Personal Unity project

Built a 2D visualizer in C# and Unity to advance knowledge of algorithms and provide a visual aid for how sorting algorithms work. Developed multiple sorting algorithms.Developed visual sorting rate options in order to speed up or slow down the rate of sorting. Designed visual improvements to sorting data to increase clarity

  • Unity
  • C#

March 2021

Gameplay Programmer & Game Designer

Cardlite Adventure 7DRL Game Jam

Collaborated with lead Designer to create a roguelike in 7 days. Designed and Implemented all gameplay and system features. Made changes based upon feedback. Kept the project on schedule with regular checkups, to ensure that tasks were being met on time.

  • Unreal Engine
  • UE Blueprints
  • C++

Sept 2019 - May 2020

Gameplay & Level Programmer/Game Designer

Pestilence UW-Stout Capstone Project

Developed flexible health lighting objects to streamline level building using Unreal Engine 4 and UE Blueprints. Developed enemy search patterns and AI for tracking and attacking the player. Programmed features such as dissolving materials, moving sidewalks, escalators and hovering blink charges.Worked cross-functionally with designers, artists, and programmers to implement game design. Documented style guides and naming conventions throughout the project

  • Unreal Engine
  • UE Blueprints
  • C++

Projects


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Pestilence

Pestilence is an action/thriller game where you play as an ancient deity of disease trying to reclaim a disease that has run rampant in the subway tunnels of a near-future city. Using what's left of Allos' supernatural powers, you must find and cleanse the disease from the mind of its hosts.

...
Cardlite Adventure

Welcome to Cardlite Adventure you take the role of a Greedy Young Adventurer traveling different monster infested locals in your search for Treasure.

...
2D Algorithm Visualizer

2D Algorithm Visualizer is a program to help create a visual understanding of how sorting algorithms work. Built in Unity and C#

Education


University of Wisconsin - Stout | Menomonie, WI

B.S. Computer Science -
2020 Graduate (GPA: 3.474) Game Design Contentration & Minor in Mathmatics
Honors -
Samuel E. Woods Medallion Recipient